

I have several other Bugs no-one's reported (a Boat-Breaking Bug, Far from shore Lag building-up causing me to have to Re-Log, if not Quit, entirely), including the other variation, above I've found just-after that other above, of the Lead becoming-invisible.īut Re-Logging fixes the "invisible" - and yet functional - Lead. This sometime-Bug again for me too seems to be Lag-related. Now, this doesn't always happen, but definitely happens some of the time a chunk is for certain re-loaded. Then, the Lead /Leash Despawns, leaving the Mob, already freed, wandering further. It is definitely a Bug, and not merely as some of these bug report links suggest related to some prior version's "leash becoming invisible but still tying the Mob," Bug: instead, I can reliably come-back to Anywhere, to find that newly re-loaded chunk with the Leash /Lead untied, showing for awhile as a dropped item. Check out this: - Eeihcop 00:01, 12 July 2013 (UTC)Īlso this seems to be happening in 1.7.2. Apparently, it happens when the chunks the horse is tied unloads and then loads again. I don't think it's an intended feature, most surely to be a bug. It also happens to me with the current version (1.6.2). Could someone confirm? Is it a bug or intended behavior? Nevertheless, they didn't hold the horses reliably. (maybe it despawned if it detached, each roundtrip was way above 5 minutes). Whenever I'd be back to the group, at least one horse was loose and its lead was nowhere to be found. I tied some horses to fenceposts at a distant biome, then went to ride them one by one to my home, proceeding to tie the horse to a post there. anything but! 16:50, (UTC) Lead becoming undone? There are two pictures on the 'Lead/leash' page that, for one, do not use the default texture pack, and for two they are simply just irrelevant. – Goandgoo ᐸ TalkĮdit count 02:41, 22 April 2013 (UTC) Irrelevant pictures? Iron golems can be leashed! 96.237.170.92 01:52, 22 April 2013 (UTC)Įxpressing your excitement of a feature should be done on the forums, rather than the wiki. –Preceding unsigned comment was added by Firebastard ( Talk| Contribs) 15:59 19 April 2013 (UTC).

However, certain other mobs such as flying mobs and players cannot be leashed, even in this way.

Perhaps it should be noted that hostile mobs can in fact be put on a leash by modding the region save files.
